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To declare a uniform in GLSL we simply add the uniform keyword to a shader with a type and a name. From that point on we can use the newly declared uniform in the shader. Let's see if this time we can set the color of the triangle via a uniform

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Shaders & GLSL

notes + algo + examples + experiments
programming
#CS
#openGl
shaders
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Tony Nemo
Tony Nemo
Tony Nemo