I don't often know exactly what's coming next, and that makes it more fun. And you know, for me, this entire genre is all about that; it's all about having fun and getting away from the mundane world for just a little while.
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Whenever you're writing a book or creating a movie or a game, your first task is to get the reader/audience/player to suspend disbelief, to buy into the logic and boundaries of your world, even though those boundaries might include things like dragons and magic. To do that, you need long threads - of history and culture.