ins and outs Shaders are nice little programs on their own, but they are part of a whole and for that reason we want to have inputs and outputs on the individual shaders so that we can move stuff around. GLSL defined the in and out keywords specifically for that purpose.

picture loading error handler
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Shaders & GLSL

notes + algo + examples + experiments
programming
#CS
#openGl
shaders
creative coding
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Tony Nemo
Tony Nemo
Tony Nemo