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Uniforms Uniforms are another way to pass data from our application on the CPU to the shaders on the GPU — 1. uniforms are global. Global, meaning that a uniform variable is unique per shader program object, and can be accessed from any shader at any stage in the shader program 2. uniforms will keep their values until they're either reset or updated

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Shaders & GLSL

notes + algo + examples + experiments
programming
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Tony Nemo
Tony Nemo
Tony Nemo